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Text File  |  2002-06-28  |  1KB  |  56 lines

  1. ;
  2. ; Land.ini
  3. ;
  4. ; HSCALE - horizontal scaling of the terrain use [ ] keys to change
  5. ; VSCALE - vertical scaling of the terrain use { } keys to change
  6. ; HEIGHT_MAP - pgm file of height map
  7. ; COLOR_MAP - tga texture file for color
  8. ; DETAIL_MAP - tga texture file for detail
  9. ; XDETAIL_SCALE - detail texture tiling 
  10. ; YDETAIL_SCALE - detail texture tiling
  11. ;
  12. ; flipping code assumes both color and heightmap look correct
  13. ; in ACDSee, with the top right of the image being north east
  14. ; which means both the PGM and the TGA have to have flip TRUE
  15. ;    DETAILCOLOR_DISABLE=0,        // local (default)
  16. ;    DETAILCOLOR_DETAIL,            // other
  17. ;    DETAILCOLOR_SCALE,            // local * other
  18. ;    DETAILCOLOR_INVSCALE,        // ~(~local * ~other) = local + (1-local)*other
  19. ;    DETAILCOLOR_ADD,                // local + other
  20. ;    DETAILCOLOR_SUB,                // local - other
  21. ;    DETAILCOLOR_SUBR,                // other - local
  22. ;    DETAILCOLOR_BLEND,            // (localAlpha)*local + (~localAlpha)*other
  23. ;    DETAILCOLOR_DETAILBLEND,    // (otherAlpha)*local + (~otherAlpha)*other
  24.  
  25.  
  26. [GENERAL]
  27. FOGNEAR=1000.0;
  28. FOGFAR=80000.0;
  29. HASSEA=TRUE
  30.  
  31. [HEIGHTMAP]
  32. HSCALE=131072.0
  33. VSCALE=15000
  34. HEIGHT_MAP=river4.pgm
  35. WRAPPING=FALSE
  36. FLIP_PGM=TRUE
  37.  
  38. [LAND]
  39. COLOR_MAP=river_color4.tga
  40. DETAIL_MAP=hm03_det.tga
  41. XDETAIL_SCALE=79.0
  42. YDETAIL_SCALE=93.0
  43. FLIP_TGA=TRUE
  44. PATCH_GRID_WIDTH=16
  45. LIGHTMAP_CHUNK=128
  46.  
  47. [SEA]
  48. COLOR_MAP=water00.tga
  49. DETAIL_MAP=hm03_det.tga
  50. SEA_LEVEL=0.05
  51. DETAIL_SCALE=5.0
  52. DETAIL_SCALE2=5.0
  53. XSPEED=0.1
  54. YSPEED=0.1
  55. XSPEED2=0.05
  56. YSPEED2=-0.07