home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Earth & Beyond
/
Earth and Beyond (EA Games)(Disc 1).ISO
/
ENBData.cab
/
_5C71995C0FCE44F8BD7847D0BA5E033A
< prev
next >
Wrap
Text File
|
2002-06-28
|
1KB
|
56 lines
;
; Land.ini
;
; HSCALE - horizontal scaling of the terrain use [ ] keys to change
; VSCALE - vertical scaling of the terrain use { } keys to change
; HEIGHT_MAP - pgm file of height map
; COLOR_MAP - tga texture file for color
; DETAIL_MAP - tga texture file for detail
; XDETAIL_SCALE - detail texture tiling
; YDETAIL_SCALE - detail texture tiling
;
; flipping code assumes both color and heightmap look correct
; in ACDSee, with the top right of the image being north east
; which means both the PGM and the TGA have to have flip TRUE
; DETAILCOLOR_DISABLE=0, // local (default)
; DETAILCOLOR_DETAIL, // other
; DETAILCOLOR_SCALE, // local * other
; DETAILCOLOR_INVSCALE, // ~(~local * ~other) = local + (1-local)*other
; DETAILCOLOR_ADD, // local + other
; DETAILCOLOR_SUB, // local - other
; DETAILCOLOR_SUBR, // other - local
; DETAILCOLOR_BLEND, // (localAlpha)*local + (~localAlpha)*other
; DETAILCOLOR_DETAILBLEND, // (otherAlpha)*local + (~otherAlpha)*other
[GENERAL]
FOGNEAR=1000.0;
FOGFAR=80000.0;
HASSEA=TRUE
[HEIGHTMAP]
HSCALE=131072.0
VSCALE=15000
HEIGHT_MAP=river4.pgm
WRAPPING=FALSE
FLIP_PGM=TRUE
[LAND]
COLOR_MAP=river_color4.tga
DETAIL_MAP=hm03_det.tga
XDETAIL_SCALE=79.0
YDETAIL_SCALE=93.0
FLIP_TGA=TRUE
PATCH_GRID_WIDTH=16
LIGHTMAP_CHUNK=128
[SEA]
COLOR_MAP=water00.tga
DETAIL_MAP=hm03_det.tga
SEA_LEVEL=0.05
DETAIL_SCALE=5.0
DETAIL_SCALE2=5.0
XSPEED=0.1
YSPEED=0.1
XSPEED2=0.05
YSPEED2=-0.07